Writing

Generative-Art

Abelian sandpile model - Wikipedia

In further joint work with Lionel ... the fractal structure of the sandpile on square grids. Another scaling limit, when the relaxations of a perturbation of the maximal stable state converge to a picture defined by tropical curves, is established in works of Nikita Kalinin and Mikhail Shkolnikov. A…

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Generating Blue Noise w/ Poisson Disk Sampling

It is often used in procedural generation techniques to place objects during terrain generation that require a roughly even distribution across a landscape. This post will go into an implementation of Poisson Disk sampling, a super straightforward blue noise generator that I've been using on ...

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Art from code V: Iterated function systems – Notes from a data witch

Armed with the fern_transform() function, we can write a fern_chaos() function that implements the chaos game for the Barnsley fern. The arguments to fern_chaos() specify the number of iterations over which the game should be played, and (optionally) a seed to control the state of the random number …

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Weighted Voronoi Stippling / The Coding Train

Voronoi Diagram colored by areaSketch demonstrating how to map area of a polygon to color. Lloyd's relaxationImplementation of Lloyd's relaxation algorithm. Weighted Stippling - Size and ColorStippling with RGB dots and size tied to brightness. Weighted Stippling - Abstract PatternImplementation of …

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Michael Fogleman: Physarum Simulation

Inspired by Sage Jenson's article on simulating the Physarum polycephalum slime mold. The algorithm is surprisingly simple, given how complex its outputs appear. That's the magic of generative algorithms! There are several configurable parameters, which are randomized for each run.

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Modeling Trees with a Space Colonization Algorithm

the proposed method is the space colonization algorithm · (Figure 1b and c), which treats competition for space as the · key factor determining the branching structure of trees. It is · a 3D extension of the algorithm for generating open leaf ve- nation patterns proposed by Runions et al.

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Circle Packing | Generative Artistry

generative artistry · tutorials • podcast • rss · ➵ · Circle packing is such a fantastic effect, it looks infinitely complex, while also being mathematically beautiful. In this tutorial, we’re going to create a circle packing effect… Interestingly, this is a good example of an effect that isn’t part…

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Differential Growth: An Exploration

of simulation methods that autonomously generate art which mimics organic growth. Innovators in the · study of the relationship between growth and natural forms were Ernest Haeckel, D’Arcy Thompson, Alan Turing, Greg Turk, and Aristid Lindenmayer [6]. ... Morphogenesis, the process of organ ...

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Reaction-diffusion models and Turing patterns - Nils

A typical such pattern resembling the puffer fish skin in Figure [header] can be seen in Figure [fishpattern]. The model consists of two chemicals that move through diffusion and react in such a way that one _eats_ the other. ![Figure [fishpattern]: Typical Turing pattern simulated using the ...

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Getting Creative with Perlin Noise Fields · Sighack

TL;DR: I made twenty five different designs using only Perlin flow fields, a simple generative algorithm. Scroll down to see the results. All Processing code for this article, along with images and animated GIFs, can be found on Github

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Collecting the Algorithm: Fidenza | Curated

Throughout the decade after, he would pen a number of canonical essays that moved forward thinking in the on-chain generative art movement, including The Importance of Generative Art, The Rise of Long-Form Generative Art, and Flow Fields, a piece that dove into the foundational algorithm that would …

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